Archive for category Challenge #1 - Dual Buttons
Challenge #1 Entries
Posted by Nick in Challenge #1 - Dual Buttons on November 3, 2009
Challenge #1 – Dual Buttons made developers come up with game ideas that only used two buttons to play. Here are the entries:
- Autonomous Guy Who Likes to Ride Platforms and Go In Doors (PC) – Adam Harrier
- DuoCave (PC with Xbox 360 Game Pad) – Louis Ingenthron
- Hurdles (PC) – Jeff Brown
- Jack and George (PC) – Garrett Hoofman
- JetTrek (PC) – Ben Baird
- Line of Kings (PC) – Anthony Ordon
- Orbital (PC) – John Defenbaugh
- PowerCell (Xbox 360) – DeadlyEvilRyu
- QuantaBalls (PC) – Carl Erikson
- Robo Run (PC with Xbox 360 Game Pad) – Matthew Randall
- Runaway Tank (PC) – Brooks Bishop
- Run Maria! A Dragon! (PC) – James Venezia
- SevenBits (Xbox 360) – John Mueller
- Tail Gun (Xbox 360) – Big Daddio
- Tournament (PC) – Brando
- Unnamed Game (PC – Xbox 360 Game Pad (A) or keys [A] and [K]) – Insidious Nine
If you’re not a developer and can’t get any of the PC games to run, make sure you install the XNA Game Studio 3.1 Redist.
Thanks to everyone who took part! Check back next Sunday for the start of the next XNA 7 Day Challenge.
Challenge #1 – Complete!
Posted by Nick in Challenge #1 - Dual Buttons on November 2, 2009
Challenge #1 – Dual Buttons is complete! I got 17 entries which is amazing for the first go. I will have the entries online either later tonight or tomorrow for everyone to check out.
The next challenge is slotted to start next Sunday (November 8th) and the theme/rule for that challenge will be revealed at that time. For now I’ll give a slight hint that the theme/rule is more of an artistic nature than technical.
Challenge #1 – Dual Buttons
Posted by Nick in Challenge #1 - Dual Buttons on October 25, 2009
Theme/Rules: Your game is only allowed two buttons or keys. You cannot use triggers, thumbsticks, or other analog input. A directional pad can be used, but each direction counts as one button. You can use these buttons in combination, context, or any other mechanism in your game; the only requirement is that only two physical binary inputs are utilized in the game.
Challenge Time: October 25, 2009 – November 1st, 2009 (Entries due by 12:00 PST GMT-8 on November 2nd, 2009).
To Enter: Email your entry to contact@xna7day.com with the subject line “Challenge 1 Entry”.
Please see the About page for full rules/guidelines for the challenge. Since this challenge was started with this post, those rules are also valid for this first challenge.