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	<title>Comments on: Challenge #3 &#8211; 100k</title>
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		<title>By: brando</title>
		<link>http://xna7day.com/challenge-3-100k/comment-page-1/#comment-16</link>
		<dc:creator>brando</dc:creator>
		<pubDate>Mon, 07 Dec 2009 16:18:38 +0000</pubDate>
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		<description>I will never twitter so I&#039;ll post my thoughts here.

Although I&#039;ve been travelling the past couple of weeks, personally the thought of a size-imposed restriction on a relatively-bloated library just did not appeal to me. I kept on going with my rogue-like because it&#039;s been so much fun!

These challenges have spurred me on in my engine development because they&#039;ve shown me what is obviously missing -- hard to make a game quickly without scriptable trigger volumes for example. But I&#039;ve noticed a pattern of people getting excited, then getting overwhelmed, then running out of time, then promising they&#039;ll get in the next one. Repeat. And I&#039;m the same way. Make it a month-long challenge and the same thing will happen, just less often.

I&#039;m a good coder (imho), I&#039;m an okay designer, and I&#039;m a TERRIBLE project manager. Just awful. So even 7 days is too long for me to wrap my head around...I think of all the crazy ideas I could implement and then end up with the easiest because I run out of time :( 

Instead I&#039;m more into a single day challenge, as impractical as that is for the rest of the group...but maybe they&#039;d feel more compelled if they could pick a day and do it from start to finish rather than letting it hang over them all week. Just a thought.

It was my hope that these series of weekly challenges could be built on top of one another. It enforces how to maintain a codebase while adding new features to it, which is a skill in itself. And we&#039;d get to see everybody&#039;s game progress over the challenges. But then people would get behind or miss a week and enh. So maybe that&#039;s just for me.

Not sure Nick, but you hold the contest and I&#039;ll write the code.</description>
		<content:encoded><![CDATA[<p>I will never twitter so I&#8217;ll post my thoughts here.</p>
<p>Although I&#8217;ve been travelling the past couple of weeks, personally the thought of a size-imposed restriction on a relatively-bloated library just did not appeal to me. I kept on going with my rogue-like because it&#8217;s been so much fun!</p>
<p>These challenges have spurred me on in my engine development because they&#8217;ve shown me what is obviously missing &#8212; hard to make a game quickly without scriptable trigger volumes for example. But I&#8217;ve noticed a pattern of people getting excited, then getting overwhelmed, then running out of time, then promising they&#8217;ll get in the next one. Repeat. And I&#8217;m the same way. Make it a month-long challenge and the same thing will happen, just less often.</p>
<p>I&#8217;m a good coder (imho), I&#8217;m an okay designer, and I&#8217;m a TERRIBLE project manager. Just awful. So even 7 days is too long for me to wrap my head around&#8230;I think of all the crazy ideas I could implement and then end up with the easiest because I run out of time <img src='http://xna7day.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' />  </p>
<p>Instead I&#8217;m more into a single day challenge, as impractical as that is for the rest of the group&#8230;but maybe they&#8217;d feel more compelled if they could pick a day and do it from start to finish rather than letting it hang over them all week. Just a thought.</p>
<p>It was my hope that these series of weekly challenges could be built on top of one another. It enforces how to maintain a codebase while adding new features to it, which is a skill in itself. And we&#8217;d get to see everybody&#8217;s game progress over the challenges. But then people would get behind or miss a week and enh. So maybe that&#8217;s just for me.</p>
<p>Not sure Nick, but you hold the contest and I&#8217;ll write the code.</p>
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		<title>By: ^DJ_Link^</title>
		<link>http://xna7day.com/challenge-3-100k/comment-page-1/#comment-14</link>
		<dc:creator>^DJ_Link^</dc:creator>
		<pubDate>Sun, 29 Nov 2009 11:44:14 +0000</pubDate>
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		<description>what means we have around almost 90k of code since xna standard project is around 10k :D</description>
		<content:encoded><![CDATA[<p>what means we have around almost 90k of code since xna standard project is around 10k <img src='http://xna7day.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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