<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>XNA 7 Day</title>
	<atom:link href="http://xna7day.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://xna7day.com</link>
	<description></description>
	<lastBuildDate>Sat, 06 Mar 2010 11:57:11 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Challenge #6 – Pipes</title>
		<link>http://xna7day.com/challenge-6-%e2%80%93-pipes/</link>
		<comments>http://xna7day.com/challenge-6-%e2%80%93-pipes/#comments</comments>
		<pubDate>Sat, 06 Mar 2010 11:57:11 +0000</pubDate>
		<dc:creator>David Amador</dc:creator>
				<category><![CDATA[Challenge #6 - Pipes]]></category>

		<guid isPermaLink="false">http://xna7day.com/?p=195</guid>
		<description><![CDATA[Theme/Rules: The gameplay/theme should be around Pipes, check the Wikipedia link.
Challenge Time: March 6, 2010 – March 14, 2010 (Entries due by 12:00pm (UTC-0) on March 14, 2010).
To Enter: Email your entry to contact@xna7day.com with the subject line “Challenge 6 Entry”.
Please see the About page for full rules/guidelines for the challenge.
]]></description>
			<content:encoded><![CDATA[<p><strong>Theme/Rules:</strong> The gameplay/theme should be around <a href="http://en.wikipedia.org/wiki/Pipe_%28material%29">Pipes</a>, check the <a href="http://en.wikipedia.org/wiki/Pipe_%28material%29">Wikipedia link</a>.</p>
<p><strong>Challenge Time:</strong> March 6, 2010 – March 14, 2010 (Entries due by 12:00pm (UTC-0) on March 14, 2010).</p>
<p><strong>To Enter:</strong> Email your entry to <a href="mailto:contact@xna7day.com?subject=Challenge 4 Entry">contact@xna7day.com</a> with the subject line “Challenge 6 Entry”.</p>
<p>Please see the <a href="http://xna7day.com/about">About page</a> for full rules/guidelines for the challenge.</p>
]]></content:encoded>
			<wfw:commentRss>http://xna7day.com/challenge-6-%e2%80%93-pipes/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Putting a hold on xna7day until DBP is over</title>
		<link>http://xna7day.com/putting-a-hold-on-xna7day-until-dbp-is-over/</link>
		<comments>http://xna7day.com/putting-a-hold-on-xna7day-until-dbp-is-over/#comments</comments>
		<pubDate>Mon, 08 Feb 2010 12:38:49 +0000</pubDate>
		<dc:creator>David Amador</dc:creator>
				<category><![CDATA[Announcements]]></category>

		<guid isPermaLink="false">http://xna7day.com/?p=193</guid>
		<description><![CDATA[This week I didn&#8217;t received any entries for this week&#8217;s challenge, instead I received 3 ou 4 emails mentioning the Dream Build Play deadline being so close. Which I agree since I&#8217;m trying to do something to compete as well. So in order to respect everyone&#8217;s projects I&#8217;m putting a hold on the challenges until [...]]]></description>
			<content:encoded><![CDATA[<p>This week I didn&#8217;t received any entries for this week&#8217;s challenge, instead I received 3 ou 4 emails mentioning the Dream Build Play deadline being so close. Which I agree since I&#8217;m trying to do something to compete as well. So in order to respect everyone&#8217;s projects I&#8217;m putting a hold on the challenges until DPB deadline. Also because having challenges week after week with no one having the time is not what this is about. A challenge is then scheduled to March 6.</p>
<p>This date can be moved by popular demand of course. Any questions please contact me to contact@xna7day.com</p>
]]></content:encoded>
			<wfw:commentRss>http://xna7day.com/putting-a-hold-on-xna7day-until-dbp-is-over/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Challenge #5 &#8211; Swarms</title>
		<link>http://xna7day.com/challenge-3-swarms/</link>
		<comments>http://xna7day.com/challenge-3-swarms/#comments</comments>
		<pubDate>Sat, 30 Jan 2010 23:56:49 +0000</pubDate>
		<dc:creator>David Amador</dc:creator>
				<category><![CDATA[Challenge #5 - Swarms]]></category>

		<guid isPermaLink="false">http://xna7day.com/?p=190</guid>
		<description><![CDATA[Theme/Rules: The gameplay/theme should be around swarms, check the Wikipedia link and I&#8217;m positive you will have some immediate inspiration.
Challenge Time: January 31, 2010 – February 7, 2010 (Entries due by 12:00pm (UTC-0) on February 7, 2010).
To Enter: Email your entry to contact@xna7day.com with the subject line “Challenge 5 Entry”.
Please see the About page for [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Theme/Rules:</strong> The gameplay/theme should be around <a href="http://en.wikipedia.org/wiki/Swarm">swarms</a>, check the <a href="http://en.wikipedia.org/wiki/Swarm">Wikipedia link</a> and I&#8217;m positive you will have some immediate inspiration.</p>
<p><strong>Challenge Time:</strong> January 31, 2010 – February 7, 2010 (Entries due by 12:00pm (UTC-0) on February 7, 2010).</p>
<p><strong>To Enter:</strong> Email your entry to <a href="mailto:contact@xna7day.com?subject=Challenge 4 Entry">contact@xna7day.com</a> with the subject line “Challenge 5 Entry”.</p>
<p>Please see the <a href="http://xna7day.com/about">About page</a> for full rules/guidelines for the challenge.</p>
]]></content:encoded>
			<wfw:commentRss>http://xna7day.com/challenge-3-swarms/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Under new management but same rules</title>
		<link>http://xna7day.com/under-new-management-but-same-rules/</link>
		<comments>http://xna7day.com/under-new-management-but-same-rules/#comments</comments>
		<pubDate>Sun, 24 Jan 2010 01:01:03 +0000</pubDate>
		<dc:creator>David Amador</dc:creator>
				<category><![CDATA[Announcements]]></category>

		<guid isPermaLink="false">http://xna7day.com/?p=177</guid>
		<description><![CDATA[Hi! My name is David Amador and I&#8217;ll be in charge of xna7day from now on. Nick Gravelyn handed me xna7day in order to keep it alive because it was getting hard for him to maintain this due to professional reasons.
The idea isn&#8217;t to make any radical change and same rules still apply (see them [...]]]></description>
			<content:encoded><![CDATA[<p>Hi! My name is <a href="http://www.david-amador.com">David Amador</a> and I&#8217;ll be in charge of xna7day from now on. <a href="http://www.nickgravelyn.com">Nick Gravelyn</a> handed me xna7day in order to keep it alive because it was getting hard for him to maintain this due to professional reasons.</p>
<p>The idea isn&#8217;t to make any radical change and same rules still apply (see them <a href="http://xna7day.com/about/">here</a>), being the bottom line making xna games in 7 days with a theme or rule.</p>
<p>The email for sending the entries/ideas/help is still contact@xna7day.com</p>
<p>Is anyone interested in starting this weekend? I know it&#8217;s kind of over time but if there&#8217;s someone please let me know. If not we shall regain the normal cycle on 31/01/2010</p>
<p>Suggestions for themes/rules are appreciated.</p>
]]></content:encoded>
			<wfw:commentRss>http://xna7day.com/under-new-management-but-same-rules/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Challenge #4 &#8211; Entries</title>
		<link>http://xna7day.com/challenge-4-entries/</link>
		<comments>http://xna7day.com/challenge-4-entries/#comments</comments>
		<pubDate>Tue, 22 Dec 2009 07:46:51 +0000</pubDate>
		<dc:creator>Nick</dc:creator>
				<category><![CDATA[Challenge #4 - Can't Stop me now]]></category>

		<guid isPermaLink="false">http://xna7day.com/?p=171</guid>
		<description><![CDATA[Challenge #4 &#8211; Can&#8217;t stop me now has ended with a pretty low turn out. I guess the title could have been &#8220;Challenge #4 &#8211; Entry&#8221; but I like to keep things consistent. Anyway, here&#8217;s our one game:
Stock Surfer

Developer: Carl Erikson of Bog Turtle Games
Download: StockSurfer.zip
Trade the stock market to win or lose money.
You can [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://xna7day.com/challenge-4-cant-stop-me-now/">Challenge #4 &#8211; Can&#8217;t stop me now</a> has ended with a pretty low turn out. I guess the title could have been &#8220;Challenge #4 &#8211; Entry&#8221; but I like to keep things consistent. Anyway, here&#8217;s our one game:</p>
<p><strong>Stock Surfer</strong></p>
<p><strong><a href="http://xna7day.com/wp-content/uploads/2009/12/StockSurfer.jpg"><img class="alignnone size-medium wp-image-172" title="StockSurfer" src="http://xna7day.com/wp-content/uploads/2009/12/StockSurfer-300x168.jpg" alt="StockSurfer" width="300" height="168" /></a></strong></p>
<p>Developer: Carl Erikson of <a href="http://bogturtlegames.com">Bog Turtle Games<br />
</a>Download: <a href="/entries/4/StockSurfer.zip">StockSurfer.zip</a></p>
<p>Trade the stock market to win or lose money.<br />
You can go long or short as many units as you want.<br />
All units will be closed at the end of the trading session.<br />
All scores are on a percentage basis.</p>
]]></content:encoded>
			<wfw:commentRss>http://xna7day.com/challenge-4-entries/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Challenge #4 &#8211; Can&#8217;t stop me now</title>
		<link>http://xna7day.com/challenge-4-cant-stop-me-now/</link>
		<comments>http://xna7day.com/challenge-4-cant-stop-me-now/#comments</comments>
		<pubDate>Mon, 14 Dec 2009 11:27:41 +0000</pubDate>
		<dc:creator>Nick</dc:creator>
				<category><![CDATA[Challenge #4 - Can't Stop me now]]></category>

		<guid isPermaLink="false">http://xna7day.com/?p=168</guid>
		<description><![CDATA[Theme/Rules: The player in your game must be constantly moving in some fashion. The player is allowed to steer, jump, duck, or perform other actions, but the player&#8217;s character must be in constant motion.
Challenge Time: December 13, 2009 – December 21, 2009 (Entries due by 12:00pm PST (GMT-8) on December 21, 2009).
To Enter: Email your [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Theme/Rules:</strong> The player in your game must be constantly moving in some fashion. The player is allowed to steer, jump, duck, or perform other actions, but the player&#8217;s character must be in constant motion.</p>
<p><strong>Challenge Time:</strong> December 13, 2009 – December 21, 2009 (Entries due by 12:00pm PST (GMT-8) on December 21, 2009).</p>
<p><strong>To Enter:</strong> Email your entry to <a href="mailto:contact@xna7day.com?subject=Challenge 4 Entry">contact@xna7day.com</a> with the subject line “Challenge 4 Entry”.</p>
<p>Please see the <a href="http://xna7day.com/about">About page</a> for full rules/guidelines for the challenge.</p>
]]></content:encoded>
			<wfw:commentRss>http://xna7day.com/challenge-4-cant-stop-me-now/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Challenge #3 &#8211; Entries</title>
		<link>http://xna7day.com/challenge-3-entries/</link>
		<comments>http://xna7day.com/challenge-3-entries/#comments</comments>
		<pubDate>Mon, 07 Dec 2009 19:23:18 +0000</pubDate>
		<dc:creator>Nick</dc:creator>
				<category><![CDATA[Challenge #3 - 100k]]></category>

		<guid isPermaLink="false">http://xna7day.com/?p=155</guid>
		<description><![CDATA[Challenge #3 – 100k is finished and we have five little games for you to try out:
100kb

Developer: Alin Baciu
Download: 100kb.zip
As a space invader, you have been put in charge of guarding a planet and making sure the inhabitants build you a big statue. Shoot love or hate, and try to convince them to build your [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://xna7day.com/challenge-3-100k/">Challenge #3 – 100k</a> is finished and we have five little games for you to try out:</p>
<p><strong>100kb</strong></p>
<p><strong><a href="http://xna7day.com/wp-content/uploads/2009/12/100kb2.png"><img class="alignnone size-medium wp-image-166" title="100kb2" src="http://xna7day.com/wp-content/uploads/2009/12/100kb2-300x300.png" alt="100kb2" width="300" height="300" /></a></strong></p>
<p>Developer: Alin Baciu<br />
Download: <a href="/entries/3/100kb.zip">100kb.zip</a></p>
<p>As a space invader, you have been put in charge of guarding a planet and making sure the inhabitants build you a big statue. Shoot love or hate, and try to convince them to build your statue as big as possible.</p>
<p><strong> Ariadne&#8217;s Thread</strong></p>
<p><strong><a href="http://xna7day.com/wp-content/uploads/2009/12/AriadnesThread.png"><img class="alignnone size-medium wp-image-156" title="AriadnesThread" src="http://xna7day.com/wp-content/uploads/2009/12/AriadnesThread-300x168.png" alt="AriadnesThread" width="300" height="168" /></a></strong></p>
<p>Developer: Red Mawashi Entertainment<br />
Download: <a href="/entries/3/AriadnesThread.zip">AriadnesThread.zip</a></p>
<p>In Ariadne&#8217;s Thread, you play the part of Theseus.  You have been sent into the Labyrinth by King Minos to be fed to the Minotaur.  Your plans are a little different, though; you hope to slay the beast and escape with your life.</p>
<p>King Minos&#8217; daughter, Ariadne, has fallen in love with you and given you a ball of yarn so that you can find your way out of the Labyrinth and run away with her forever.  However, you need to make it back before sunset, or else she will no longer be able to hold the thread and you&#8217;ll be lost in the Labyrinth forever!</p>
<p><strong>Climber</strong></p>
<p><strong><a href="http://xna7day.com/wp-content/uploads/2009/12/Climber.png"><img class="alignnone size-medium wp-image-157" title="Climber" src="http://xna7day.com/wp-content/uploads/2009/12/Climber-173x300.png" alt="Climber" width="173" height="300" /></a></strong></p>
<p>Developer: Ben Baird<br />
Download: <a href="/entries/3/Climber.zip">Climber.zip</a></p>
<p>A game of timing with a single objective: jump until you reach the top! Your little character will run all by himself, but you&#8217;ll have to choose when he jumps. The obstacles can either help or hinder your progress.</p>
<p><strong>Minefield</strong></p>
<p><strong><a href="http://xna7day.com/wp-content/uploads/2009/12/Minefield.png"><img class="alignnone size-medium wp-image-158" title="Minefield" src="http://xna7day.com/wp-content/uploads/2009/12/Minefield-300x168.png" alt="Minefield" width="300" height="168" /></a></strong></p>
<p>Developer: Carl Erikson<br />
Download: <a href="/entries/3/Minefield.zip">Minefield.zip</a></p>
<p>Use arrow keys to move your ball to the target. Watch out for the mines.</p>
<p><strong>The Soaring Game</strong></p>
<p><strong><a href="http://xna7day.com/wp-content/uploads/2009/12/WindSailer.png"><img class="alignnone size-medium wp-image-159" title="WindSailer" src="http://xna7day.com/wp-content/uploads/2009/12/WindSailer-300x175.png" alt="WindSailer" width="300" height="175" /></a></strong></p>
<p>Developer: Steven Hazen<br />
Download: <a href="/entries/3/TheSoaringGame.zip">TheSoaringGame.zip</a> (GamePad Required)</p>
<p>The Soaring Game is a 3D energy management game where you control a soaring bird. You start the game with 100 units of energy and 600 feet of altitude. The game is over when all your energy is used up or your altitude is zero. You can flap your wings to increase speed &amp; altitude but that consumes energy. You can glide and thus not use energy but that looses altitude. There are blue thermal areas around where you can gain much altitude compared to energy use. Terrain turns red as energy is used or as altitude drops below 600 feet. Score is added to each frame by multiplying altitude by total flight time.</p>
]]></content:encoded>
			<wfw:commentRss>http://xna7day.com/challenge-3-entries/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Challenge #3 &#8211; 100k</title>
		<link>http://xna7day.com/challenge-3-100k/</link>
		<comments>http://xna7day.com/challenge-3-100k/#comments</comments>
		<pubDate>Sun, 29 Nov 2009 00:00:14 +0000</pubDate>
		<dc:creator>Nick</dc:creator>
				<category><![CDATA[Challenge #3 - 100k]]></category>

		<guid isPermaLink="false">http://xna7day.com/?p=107</guid>
		<description><![CDATA[Theme/Rules: Your entire game (counting libraries and assets) must be no larger than 100KB (uncompressed, i.e. not the size of the CCGAME, ZIP, or RAR file you send me).  The goal of the challenge is to see what type of game you&#8217;re able to create with such a limited amount of space.
Challenge Time: November 29, [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Theme/Rules:</strong> Your entire game (counting libraries and assets) must be no larger than 100KB (uncompressed, i.e. not the size of the CCGAME, ZIP, or RAR file you send me).  The goal of the challenge is to see what type of game you&#8217;re able to create with such a limited amount of space.</p>
<p><strong>Challenge Time:</strong> November 29, 2009 &#8211; December 6, 2009 (Entries due by 12:00pm PST (GMT-8) on December 7, 2009).</p>
<p><strong>To Enter:</strong> Email your entry to <a href="mailto:contact@xna7day.com?subject=Challenge 3 Entry">contact@xna7day.com</a> with the subject line &#8220;Challenge 3 Entry&#8221;.</p>
<p>Please see the <a href="http://xna7day.com/about">About page</a> for full rules/guidelines for the challenge.</p>
]]></content:encoded>
			<wfw:commentRss>http://xna7day.com/challenge-3-100k/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Theme suggestions</title>
		<link>http://xna7day.com/theme-suggestions/</link>
		<comments>http://xna7day.com/theme-suggestions/#comments</comments>
		<pubDate>Fri, 27 Nov 2009 17:50:14 +0000</pubDate>
		<dc:creator>Nick</dc:creator>
				<category><![CDATA[Announcements]]></category>

		<guid isPermaLink="false">http://xna7day.com/?p=148</guid>
		<description><![CDATA[Hello XNA developers. I&#8217;m looking to gather up some suggestions for future challenges. I have a couple I&#8217;ve thought of, but I want your feedback so that the challenges are more fun for you guys. So if you have any ideas for theme ideas or things you&#8217;d like to try, leave a comment below and [...]]]></description>
			<content:encoded><![CDATA[<p>Hello XNA developers. I&#8217;m looking to gather up some suggestions for future challenges. I have a couple I&#8217;ve thought of, but I want your feedback so that the challenges are more fun for you guys. So if you have any ideas for theme ideas or things you&#8217;d like to try, leave a comment below and let me know!</p>
]]></content:encoded>
			<wfw:commentRss>http://xna7day.com/theme-suggestions/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Taking a week off</title>
		<link>http://xna7day.com/taking-a-week-off/</link>
		<comments>http://xna7day.com/taking-a-week-off/#comments</comments>
		<pubDate>Tue, 17 Nov 2009 17:00:11 +0000</pubDate>
		<dc:creator>Nick</dc:creator>
				<category><![CDATA[Announcements]]></category>

		<guid isPermaLink="false">http://xna7day.com/?p=36</guid>
		<description><![CDATA[Because next week is the week of Thanksgiving here in the United States, I&#8217;ve decided to move Challenge #3 to the following week (the week of November 29-December 6). Apologies for our foreign participants who were eagerly awaiting the next challenge, but since a lot of stateside developers will be busy with family and holiday [...]]]></description>
			<content:encoded><![CDATA[<p>Because next week is the week of Thanksgiving here in the United States, I&#8217;ve decided to move Challenge #3 to the following week (the week of November 29-December 6). Apologies for our foreign participants who were eagerly awaiting the next challenge, but since a lot of stateside developers will be busy with family and holiday things, I figured we&#8217;d see the best turn out if Challenge #3 waited an extra week.</p>
<p>Thanks, and we&#8217;ll see you next week!</p>
]]></content:encoded>
			<wfw:commentRss>http://xna7day.com/taking-a-week-off/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
