Challenge #2 – Entries
Posted by Nick in Challenge #2 - Text Based on November 16, 2009
Challenge #2 – Text Based has come and gone and we have eight little games for you to enjoy this week:
Alpha Blaster
Developer: Jutaris
Download: AlphaBlaster.zip (Game Pad Required)
A dual stick shooter where you control a Yen Ship. Your goal: To destroy the other monetary ships with reckless abandon. Points are earned for killing enemy ships, and a score multiplier increases for consecutive kills. Be warned, if you lose a life, you lose half of your multiplier!
ASCII Dungeon Shooter
Developer: Rabid Design Studios
Download: AsciiDungeonShooter.zip
The game is a simple 2d top down shooter. You are in a dungeon full of monsters and turrets. To exscape you must find the exit. The exit is marked with a E.
ASCII FPS
Developer: Louis Ingenthron
Download: AsciiFPS.zip (Game Pad Required)
This is a standard First Person Shooter that mimics a classic game… in ASCII Art! Shoot the guards and escape the complex through the gold elevator. Collect treasure and find secrets as you go.
ASCII Invaders
Developer: UberGeekGames
Download: AsciiInvaders.zip
ASCII Invaders is a classic alien shoot-em-up, using nothing but text characters.
electrogue
Developer: Brando
Download: electrogue.zip
Roguelikes like NetHack and DnD get an upgrade to realtime/rts control a la current-gen rpg’s. This game may be the closest thing I get to experiencing current-gen rpg gameplay at 60fps. The goal was for me to create a toolset in which I could place any set of rpg rules and construct modules/campaigns efficiently, rather than struggle with building side quests and mountains of story text this week. The fact the challenge was restricted to letters just allowed me to focus on the gameplay instead of the rendering. What novelty.
Letter Mash
Developer: Nick Gravelyn
Download: LetterMash.zip
Let your typing skills save the day! Gain points for watching letters cross the screen or typing them to destroy them, but don’t let them reach the right side of the screen or it’s game over!
LHC Bomber
Developer: Carl Erikson of Bog Turtle Games LLC
Download: LHCBomber.zip
You are a bird with bread and have been sent from the future. Your goal is to prevent the LHC from producing a Higgs boson. Drop the bread bombs onto the ventilation shafts to sabotage the LHC. Wind will affect falling bread.
RogueLikeXNA Basic
Developer: David Larrabee
Download: RogueLikeXNA.zip
RogueLikeXNA Basic is a pretty basic redneition of roguelike xna game. The dungeon floors are generated randomly, there are hidden traps to avoid, and potions you can locate and use to fill your hit points.
Challenge #2 – Complete!
Posted by Nick in Challenge #2 - Text Based on November 16, 2009
Challenge #2 – Text Based is complete! Only eight entries this week, but some are pretty cool (e.g. the ones that aren’t mine). I’ll have the entries post up tonight or tomorrow for everyone to see.
Challenge #2 – Text Based
Posted by Nick in Challenge #2 - Text Based on November 8, 2009
Theme/Rules: Your game is only allowed to render text characters for its display. Be creative as there are lots of things you can do just drawing text. Letters, numbers, and punctuation are all fair game.
Challenge Time: November 8, 2009 – November 15th, 2009 (Entries due by 12:00 PST (GMT-8) on November 16th, 2009).
To Enter: Email your entry to contact@xna7day.com with the subject line “Challenge 2 Entry”.
Note: The rules have changed since challenge #1. See the About page for full rules/guidelines for the challenge.
Challenge #1 Entries
Posted by Nick in Challenge #1 - Dual Buttons on November 3, 2009
Challenge #1 – Dual Buttons made developers come up with game ideas that only used two buttons to play. Here are the entries:
- Autonomous Guy Who Likes to Ride Platforms and Go In Doors (PC) – Adam Harrier
- DuoCave (PC with Xbox 360 Game Pad) – Louis Ingenthron
- Hurdles (PC) – Jeff Brown
- Jack and George (PC) – Garrett Hoofman
- JetTrek (PC) – Ben Baird
- Line of Kings (PC) – Anthony Ordon
- Orbital (PC) – John Defenbaugh
- PowerCell (Xbox 360) – DeadlyEvilRyu
- QuantaBalls (PC) – Carl Erikson
- Robo Run (PC with Xbox 360 Game Pad) – Matthew Randall
- Runaway Tank (PC) – Brooks Bishop
- Run Maria! A Dragon! (PC) – James Venezia
- SevenBits (Xbox 360) – John Mueller
- Tail Gun (Xbox 360) – Big Daddio
- Tournament (PC) – Brando
- Unnamed Game (PC – Xbox 360 Game Pad (A) or keys [A] and [K]) – Insidious Nine
If you’re not a developer and can’t get any of the PC games to run, make sure you install the XNA Game Studio 3.1 Redist.
Thanks to everyone who took part! Check back next Sunday for the start of the next XNA 7 Day Challenge.
Challenge #1 – Complete!
Posted by Nick in Challenge #1 - Dual Buttons on November 2, 2009
Challenge #1 – Dual Buttons is complete! I got 17 entries which is amazing for the first go. I will have the entries online either later tonight or tomorrow for everyone to check out.
The next challenge is slotted to start next Sunday (November 8th) and the theme/rule for that challenge will be revealed at that time. For now I’ll give a slight hint that the theme/rule is more of an artistic nature than technical.
Challenge #1 – Dual Buttons
Posted by Nick in Challenge #1 - Dual Buttons on October 25, 2009
Theme/Rules: Your game is only allowed two buttons or keys. You cannot use triggers, thumbsticks, or other analog input. A directional pad can be used, but each direction counts as one button. You can use these buttons in combination, context, or any other mechanism in your game; the only requirement is that only two physical binary inputs are utilized in the game.
Challenge Time: October 25, 2009 – November 1st, 2009 (Entries due by 12:00 PST GMT-8 on November 2nd, 2009).
To Enter: Email your entry to contact@xna7day.com with the subject line “Challenge 1 Entry”.
Please see the About page for full rules/guidelines for the challenge. Since this challenge was started with this post, those rules are also valid for this first challenge.






