Under new management but same rules


Hi! My name is David Amador and I’ll be in charge of xna7day from now on. Nick Gravelyn handed me xna7day in order to keep it alive because it was getting hard for him to maintain this due to professional reasons.

The idea isn’t to make any radical change and same rules still apply (see them here), being the bottom line making xna games in 7 days with a theme or rule.

The email for sending the entries/ideas/help is still contact@xna7day.com

Is anyone interested in starting this weekend? I know it’s kind of over time but if there’s someone please let me know. If not we shall regain the normal cycle on 31/01/2010

Suggestions for themes/rules are appreciated.

  1. #1 by vando.pereira on January 25, 2010 - 17:46

    What about games with avatars and other restriction?

  2. #3 by vando.pereira on January 25, 2010 - 18:07

    Ah and be welcome:D I like to see other Portuguese working with XNA:D

  3. #4 by vando.pereira on January 25, 2010 - 18:10

    Ok, I’ll think on another theme:D

  4. #6 by vando.pereira on January 25, 2010 - 18:40

    not for now, I’ve a blog until get something interesting to tweet:P

    http://3dgamingstuff.blogspot.com

    lately, has not been updated too much:\

  5. #8 by vando.pereira on January 26, 2010 - 10:18

    ah nice:D Its good to know that someone looks at my code:P

    I’ve already visited your site, I always know that for was more efficient that foreach, but now I now how much:D Thanks=D

    I’m really enjoy what you are doing with your engine and level editor. I’m making a 2D Game Engine too and I’m looking for new ideas. I want to talk about it soon, but for now I’ll participate in XNA7Day contests to put it on test and to find some bugs. But I’m just in beginning of development.

    Thanks for keep this contest alive:D

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